Sunday, November 22, 2009

Paty Manterola Fake Fotos

LOVE AND ROCKETS - KUNDALINI EXPRESS

Group: Love and Rockets
Title: Kundalini Express
Year: 1986 BEG 163T
Label: Beggars Banquet
Producer: John A. Rivers, Love And Rockets
Style: Rock, Alternative
Format: Mp3 320 Kbps

Wednesday, November 18, 2009

Grand Daughter & Grandfather Wedding Song

LOVE AND ROCKETS - BALL OF CONFUSION

Group: Love and Rockets
Title: Ball Of Confusion
Year: 1985
Label: Beggars Banquet 132T
Producer: John A Rivers, Rockets and
Lovew Style: Rock, alternative, Goth Rock
Format: Mp3 320 Kbps
From the ashes of Bauhaus necessary after separation, the ex-players Bauhaus formed two bands, first Love and Rockets that included all ex-members: Daniel Ash, David J. and Kevin Haskins while Tones on Tail active from 82 to 84 was formed only by Ash and Haskins. Admittedly, were not among the largest groups of the 80's but if you need to remember that some of the tracks produced by these musicians have a special place in our worn musical memory of the 80's.
suimen6

Monday, November 16, 2009

How Much A Single Person

LOVE AND ROCKETS - SO ALIVE

Group: Love And Rockets
Title: So Alive
Year: 1989
Label: Beggars Banquet BEG 229
Producer: Love And Rockets
Style: Pop Rock, Goth Rock
Format: Mp3 320

Province Inspection City Best Calgary

TONES ON TAIL - LIONS/GO!

TONES ON TAIL - LIONS / GO!
Group: Tones On Tail
Title: Lions / Go! (Club mix)
Year: 1984
Label: Beggars Banquet BEG109T
Producer: Tones On Tail
Style: Electronic ,
PopRock
Format: Mp3 320 Kbps

Saturday, February 21, 2009

Bend Wood On Model Ships

The 3 Musketeers card advantage

! Greetings! Today

touches me tell you about card advantage. Well, as my grandmother, you can not talk about something without knowing what it is, and what better way to explain what is the advantage of letters that begin with the phrase, "the advantage of cards is divided into 3 types ..." . Do you think?. Yes?. Excellent ... Maybe (probably) be more accurate to use the phrase I will divide the edge of cards in 3 types, because it really me who has chosen to make the division as I do. It can be a good decision or bad, but I notice that no one make the mistake of believing that my nomenclature is used throughout the landscape of Magic. Well, let's begin.

I have divided the card advantage in 3 parts: real card advantage, virtual card advantage and card advantage generated or generated. First, explain what is the advantage in general. The card advantage is simply having more cards than your opponent. At least they did at first. But now Magic has 12000 or more cards and it is important that the pros make up more and more difficult concepts to explain the game and remain pros as other mortals do not understand his theory. So there is another type of card advantage, which focuses on the quality of the cards, virtual card advantage.

The real card advantage are those forms we have to generate letters directly. In short, steal or get the other to discard more cards that use is card advantage. It is important not to confuse some cases virtual card advantage here. Real card advantage, therefore, means all those plays in which the number of flip cards to steal or discard the other is less than the number of cards stolen or discarded by him. For example, cards that generate real card advantage are: Ancestral recall, ancestral vision, thirst for knowledge, mulldrifter, hymn to tourach. This is the easy part. Then we have those letters that need to be at play to generate. For example, a dark confidant not be reached a table maintenance has not generated a convenience, if you've been keeping one, or generated advantage or disadvantage, and if it has been two service has generated advantage.

The virtual card advantage is one in which, theoretically, we gain nothing, but in practice this do it because choose which cards to steal or give our opponent. See a clear example. Vendilion Gang. Vendilion Gang, if only we had in mind the real advantage would be for 1UU a 3 / 1 with flash and flying. In principle there seems to win anything in the transaction but chose change a threat letter sa of our opponent by a stranger. Another example, the ability to cycle. In a normal cycling ability, we removed 1 / 60 card drawing 1 / 59. The first thought is "well, let's make a combo deck and put only the necessary parts and cycling trails letters!". Good thinking. The problem is that here comes into play tempo, a concept which I will discuss later, and we can not pay cycles and cycles go forward to have the combo because they'll be dead. Damn mana ... Still, there is a letter the street appearance, which makes it possible to play any deck as if he had 56 cards in exchange for a little stinging our lives. Generated a small virtual card advantage. Y luego tenemos al rey de la ventaja de cartas virtual, el trompo adivinador del senséi, que es bueno porque nos genera una ventaja de cartas virtual inmensa al mostrarnos las 3 primeras cartas del mazo en prácticamente, todo momento, y esto puede convertir el hecho de petar una fetch en una buena estrategia. Se podría dar mucho más bombo al trompo, pero lo han prohibido y ya no nos interesa. Cierro hablando de los contrahechizos, esas cartas que, como sabéis, "destruyen una carta" a cambio de otra carta. Los contrahechizos, claramente, generan ventaja de cartas virtual, tanta como los quitacartas.

La ventaja de cartas generada o ventaja de cartas generable es la más sencilla y a la vez más Complicated 3. And I say complicated because it really is not an advantage, rather a combination of both, a kind of absolute card advantage. In each game situation, there may be someone wins, someone loses, or a tie. As in chess, in a bad play, it is said that "let you play", here we can say that you let letter. " The expression of the situation in the game is "You did a AxB" where "you did a 2x1," would you have done a good play, and you've won two letters in return for. Obviously, the application of this type of card advantage allows us to create hundreds of examples, apart from head to criticize game situations, so let the fun of it:

Example 1: We pull a shock
a solemn sham. In principle it is a 1x1. What?. That you are looking for a drill ground and puts it into play, and that's another letter for him, concluding: 1x2, MAL. The same goes for the path to exile, we use a letter, we take a (well virtually), but we give a land, 1x2, MAL. But here something goes wrong. If the path is good!. So what is wrong is that the path we have to use to create virtual, that is, when your child is really important and in a moment of the game in which the land but not make a difference.

Example 2:
Simple. He threw 2 shocks to a voracious Baloth. This move is terrible. First, we use two cards to take away the middle one. Second, he will sacrifice in response Baloth and earn 4 life. How silly example!, You say. But it is not, because it teaches us that some effects, such as the Baloth, played cards can be considered, so the move would be a 1x3, since we've been missing a letter but we have lost two and he has won one. In addition, it also teaches us what is the best weapon to generate card advantage, the answer.

With this and a cake ... Wait!. I forget to say something. That card advantage is the most powerful weapon of control and to a lesser extent aggrocontrol and combo, and that the more letters we have, the threats we can control. However, aggressive archetypes is working very well the dark confidant because the tendency to lose steam. Now,

tomorrow!

Thursday, February 19, 2009

Lumineers Price Mexico

The 3 Musketeers: Introduction


Greetings!

Athos, Porthos and Aramis, Din, and Nayru Farore, Tempo, Advantage cards and mana curve ... many names that history has wanted to give these 3 concepts as needed to Magic. Are called they are called, it introduces a series of 3 articles that attempt to define these concepts so vital to us. For now, I'll do a little summary.

Long ago, the first competitive Magic player sat in front of a m this and began to give the coconut ... why did I win? Why did I win? How I can build the perfect deck why do not I have a girlfriend?. After much thought, decided that 3 of these 4 questions had to be resolved immediately, and thought of a number of concepts that a person did win a game. Advantage of life, benefit from threats, etc ... very simple concepts that led to a more complicated, Advantage card. Seriously, did Necropotence magiquero everyone realize how important it is to have more cards than your opponent. The archetypes who enjoy a great advantage of Control and Combo cards are, they need to steal as much as possible to win. Because it is so, gentlemen, card advantage is to steal, well, there is something called virtual card advantage, but this is only a summary;).

One day, Mr. randomniño, coincidentally, beat Mr. randompro with his deck of bugs. Why?, Said Mr. randompro. Very simple guy, the guy has mastered a concept unknown to you, mana curve. And the world was shocked when he learned that download a thing of appropriate cost each turn was synonymous with unusual speed, which was synonymous with having more threats than the other, which is synonymous with winning, which is what we are. Aggro archetypes are those who abuse this facet of victory.

And finally, the silly sister, the most difficult to explain the 3, the tempo . What is tempo?. The tempo is all that excess is the clock, is the advantage of life, is the advantage of cards in a given time, how well we have bent, how we controlled the table. Is the dustbin of Magic. It's who of the two opponents leads the pace of the game at all times, who is "winning." It seems that you can understand the last fool in the world, but the topic brings telita by the number of factors that influence the tempo. It is primarily based on what aggrocontrol, but also aggro, in fact, everything but combo.

Tomorrow I start with my favorite card advantage.

tomorrow!

Wednesday, February 18, 2009

Does My Stiff Neck Mean I Have Meningitis

Relicary Rock, the future? Extended

Greetings!

First of all, I would like to apologize for these days of inactivity on the blog. I've been with the flu, you know, cough, high fever and just did not have the strength to read, so I imagine to write. He had thought of PTQ's recent comment in which it has played Conflux, but that has been done so far and probably more successful than I would, so today's article I will focus on the study and variation of a deck that, thanks to the gentleman of the shrine, get a good push and becomes a solid choice for the PTQ's, having achieved already, just a few days out of Conflux, make top 8 in a small Qualifier. I speak of relicary rock.

First, the list has been 3 rd in the PTQ in Mendoza, Argentina. 66 people. GWB call Loam Rock:

Main deck: Creatures

:


4 Tarmogoyf 4 Kitchen Finks
3 Knight of the Reliquary

Otros hechizos:

3 Path to Exile
3 Darkblast
4 Thoughtseize
3 Raven's Crime
4 Life from the Loam
2 Crime / Punishment
1 Worm Harvest
1 Engineered Explosives
2 Umezawa's Jitte

Tierras:

1 Plains
2 Forest
3 Swamp
1 Godless Shrine
1 Overgrown Tomb
1 Temple Garden
1 Tomb of Urami
1 Mutavault
2 Ghost Quarter
3 Barren Moor
3 Tranquil Thicket
3 Windswept Heath
2 Polluted Delta
2 Bloodstained Mire

Sideboard:

3 Loxodon Hierarch
3 Extirpate
3 Krosan Grip
3 Damnation 3 Bitterblossom


The list is not bad. However, risk of being wrong, I will try to correct some things for my liking, you can change.

For example, I think Conflux fever could the creator of the deck, making it take the basic Pte. Are they really a good choice?. No. A deck that relies on massive opponent The disruption should not take 3 of these letters of main, side but because, well, we must not forget that the times we eat. Therefore, first change.

- 3 Path to exile
+ 1 Knight of the relicary
+ 1 + 1 Jitte
Darkblast

Jitte The Knight and the methods for support the aggressive side, and Darkblast because this is the biggest tech deck (especially against FAES) that we will encounter in life, p.

spells are fine, for now, but look at the land. To get the best out of the Knight of the relicary is necessary to relocate many mountains and forests. This is not possible in a deck tricolor, but do not forget the wonderful fetchlands. We can take a few mountains, little forest, and many fetch that seek them, since the fetch to go to the cemetery will also feed the "terrávoro." Consider the changes that I would do:

- 1 + 1
Polluted Delta Windswept Heath
- 1 Mutavault
+ 1 Temple Garden

Otherwise, fine. The delta of the heath, because I do not know if the operator's deck realized that we are looking for heath also our dual, black, and mutavóbeda, because, however good it is, I see a bit at random (for Indeed, would put before treetop village, and the garden is more useful if we focus the deck in the knight of the relicary).

the bench, but I do not like, do not touch it because this is not my deck and I want to focus on the main deck and the idea of \u200b\u200bterrávoro, but given the changes would put the side the 3 Pte.

With this deck:

Main deck:

Criaturas:

4 Tarmogoyf
4 Kitchen Finks
4 Knight of the Reliquary

Otros hechizos:

4 Darkblast
4 Thoughtseize
3 Raven's Crime
4 Life from the Loam
2 Crime / Punishment
1 Worm Harvest
1 Engineered Explosives
3 Umezawa's Jitte

Tierras:

1 Plains
2 Forest
3 Swamp
1 Godless Shrine
1 Overgrown Tomb
1 Temple Garden
1 Tomb of Urami
1 Mutavault
2 Ghost Quarter
3 Barren Moor
3 Tranquil Thicket
3 Windswept Heath
2 Polluted Delta
2 Bloodstained Look

Sideboard: 3 Loxodon Hierarch


3 extirpate 3 Krosan Grip

3 Damnation 3 Bitterblossom


We can fill our cemetery land to the appellant useful engine loam / crime, to inflate the Knight and play the Worm harvest, and all based on cycles and activated abilities, difficult to counter.

However, I must say that I would play in PTQ's would be a kind of Aggroloam GWR for Seismic assault and countriside Crusher, or at least a Relicary rock, but always with red for the countryside and maintaining the incredible engine loam / raven. I believe the latter, but die at the hands of a blood moon would be the best, turning a mere splash black and carrying Urborg, Yawmoth tomb.

I hope you liked the article. Any criticism is welcome, and I suppose there will be more than one because I have dared to tinker with a deck made top 8 at a PTQ;).

tomorrow!

Saturday, February 14, 2009

Is Batra Treatment Effective For Hair Loss

important letters: the first part. Tales of the artificer

This time I will talk about the most important cards in this format. This idea I had read the article on the goyf juzam because he just "defined" in ext but luckily, there is some primer also important:


First the
land, without them we could not play (how I did it happen? D:)


Fetchlands: the lands that help to play 3 or more colors without them would be virtually impossible. For the modest price of a life you're a land and put it in play, and also empty the library.

Shocklands: They are a step below the fetch, but no less important, help to have the colors we need as soon as possible, and come in packs of 2 in 2! , D. Without them it would be difficult to play 3 or more colors, thank goodness they exist. Do not forget also that the subtypes have basic land appropriate colors, so we staked with fetchlands.

Filtering: Very few decks play these lands in this format, they play a lot in t2, and I think how the game will rotate attack, because as its name suggests, filter our mana base and help us play multicolored decks as well as save a boil in the case of the blue.


Creature:

deceive For what this is "standard" legacy, the goyf has altered strategies and also has splashes to green ext Next level to play see blue or the great countertopgoyf. For 2 mana can be easy one 4/5-5/6.

Dark confidant: gives you a huge card advantage while a couple of turns at the table. Due to the banning of spin is not as much as before, but it is a creature that will be there of course is one of my favorites, D

Vendilion click: Played primarily in FAES is a bug that makes two things , remove a threat in the hands of opposition and also paste of 3 through the air.
There are many good bugs, but I stay with them: D.


Spells

Ancestral Vision: Played in FAES, first shift is best, because later you will have 4 turns over 3 little letters. Confiscate

thoughts: Charter very played by many decks, remove nonland a letter from the hand of opposition by 2 life.

Glimpse of nature: Charter played by elves!, And obviously is part of the combo, we play for each creature you steal a little note.

Tribal Flames: This is the preferred spark zoo, 5 damage for 2 mana normally the head with this and the Might of Alara, kill even sooner: O

from
Life the loam: One of my favorite spells, 3 will land in your graveyard to your hand, spell used in loam, astral and Death Cloud.

Wrath of God / Damnation: Destroy all creatures in play, now used in DC and tron.


Charms:

Blood moon: Enchantment that overrides many Tier1, and prevents them from playing their basic
lands are mountains. Demigod, swans tezzerator and play it.

Choking: Charter side that goes against control decks that play Blue AKA FAES. If you enter the game, the game becomes very difficult for small, and that have to lift a Venser cryptic.

Vortex sulfuric played by Monor Enchantment, used on nearly all, every player loses 2 life maintenance and it can not gain life.

pass from Pyromancer: Charter played only swath storm, briefly, for each copy of the shrapnel will be 3 damage.


So far the first part of this article.

soon!

Friday, February 13, 2009

Paint Color With Cherry Floor





Greetings!

take today's post to let you know that tomorrow will not be posting, but try to Arévalo yes you do, if you can. Today, for no change, I bring you a freak deck of our favorite format. And is that Conflux has given us a bunch of useful cards for these purposes. With you, gentlemen, Tales of the artificer, v 1.0:

Main deck: Lands

:


6 Island 1 Steam Vents 2 Breeding Pool

8 Flooded Strand 3 Forest

3 Polluted Delta

Creatures:


3 Inkwell Leviathan 4 Master Transmuter 3 Sphinx Sovereign

1 Darksteel Colossus 4 Elvish Piper

3 Sundering Titan 3 Grim Poppet


Other spells:


4 Simic Signet 4 Spell Snare 4 Commune with Nature

4 Pentad Prism

Bench

3 Darksteel Colossus
2 Tormod's Crypt
3 Blood Moon
4 Firespout
3 Krosan Grip


always, when any Magic player anywhere in the world has seen the Piper Elvish wondered: Why I'm now creating a combo on this board?. Very simple. Because Extended has few tutors now and we can only get 4 copies of a flutist. But what happens if this deck will add 4 Master Transmuting?. So what if they also put all the pins in the form of artifact creatures to serve you touch you where you play?. Then you're left with a deck that breaks the table on turn 4 with astonishing ease, the Tales of the artificer (AkA randomnombre cool).

The deck, as I said, is based on turn 3 putting one of our caster, Master Transmuter or Elvish Piper. To do this, we have 8 accelerators also be returned with the teacher (remember that she can be returned) and generate additional mana. In addition, after making our way out, we continue to lose bichotrones turn after turn after mounting the bar. To curb some of our opponent, we have the Spell Snare, which in the current metagame are really disruptive. Now I will explain why each tree:

Inkwell leviathan: I think this one in particular is more than clear. It can not be target of spells and abilities and has evasion in the form of roll. The cucumber deck. Sphinx Sovereign
: The Sphinx friend goes for when you need a flyer giving all on the table. Flies, and pica of 3 in 3 or give us those precious lives against Burn!. Darksteel
Collosus : It may appear that at random because it is only 1, but with the Common with nature will find it fast. Anyway, the other 3 left his post to ... Grim poppet
: There are few times when we want to eliminate annoying bugs R1 or want to undermine the strength of, say, a Tarmogoyf. Triskelion reloaded this will do for us.
Sundering titan: I think the destroyer of tron \u200b\u200bcreature need not be presented. However, I would say that is a 7 / 10 on board to sweep the lands of another in a good percentage of cases.

I want to make a brief comment about the tech in the deck: Common with nature. This spell closed curve we turn 1 to perfection, yet not a bad top draw, as he delves 5 in our library. The peer-through depths of this deck.

I will say to their detriment, that this deck, much to my regret, it has nothing to do in a competitive environment, and less dancing around out there ETPs. Burn! Zoo and they burn the Piper / master, elves! and TEPS, too fast, etc.. And yet, not bad for a good time, eh?.

to article here. As a comment, I will say that I understand that these decks Martians, however much fun we may not be to the liking of some readers, so from now will reduce their number. (Summary of the phrase: "I'm sorry but I had to do";)).

tomorrow!

Thursday, February 12, 2009

Best Mario Salieri Free Vids

The top 8

Greetings!

I'm not going to rack your brains much and I'll write about something simple but useful. Then I put the sum of the cards of all of PTQ's top's displayed on DeckCheck, calculating the percentage that make up the total and separate them into different categories according to the number of people who have played. Here goes:


Total: 120

Faeries ................................ ...... 34.2% (41) Death Cloud
................................ 8, 3% (10)
Zoo ............................................ 7 , 5% (9)
Affinity ........................................ 7, 5% (9)
Elves .......................................... 5 , 8% (7)
TRAY .......................................... 5.8% (7)
The rock ...................................... 5, 8% (7)
Burn ........................................... .4,1% (5)
Swath storm ................................ 2.5% (3) Swans
......................................... 2.5% (3) Aggro Bant
................................... 1.6% (2)
Tron ... .......................................... 1.6% (2)
Next Level Blue ............................. 1.6% (2)
Demigod stompy ........................... 1.6% (2) Bubble
hulk ........... ........................ 1.6% (2) The Tezzerator
................ ............... 1.6% (2) Astral slide
......................... ........... 1.6% (2) Dredge
.............................. ............. 1.6% (2) control Gargadon
........................... 0.8% (1) Idiot
life ....................................... ... 0.8% (1) Ninjas
...................................... ...... 0.8% (1) The clear winner

apparently seen the fairies, a deck that requires a good pilot to do his best. After the recent and classic Death Cloud Zoo and Affinity are the most plays. However, there are people who are not convinced percentages unless accompanied by a significant number of participants, and we see the attendance list:

Participants:

8 to 100 participants: 48
Faeries
...................................... 37.5% (18) The
rock ..................................... 10% (5) Death Cloud
.... ............................ 6.2% (3)
Elves ............. ............................. 6.2% (3) ............
TEPS ............................. 6.2% (3) Swans
............ ............................ 6.2% (3) Zoo
............. ............................... 4.1% (2) Affinity
........................................ 4.1% ( 2) Bubble Hulk
................................. 4.1% (2)
dredg ... ..................................... 4.1% (2)
Aggro Bant ... ............................... 4.1% (2) Burn
.......... ................................. 2% (1)
Swath storm ......... ....................... 2% (1)
The Tezzerator ................... ........... 2% (1) Tron
................................ ............ 0% (0)
............................ 0 Next Level Blue % (0)
Demigod stompy .......................... 0% (0)
Astral slide ......... ........................... 0% (0)
Gargadon Control ............... ............. 0% (0)
Idiot life .......................................... 0% (0)
Ninjas ............................................ 0 % (0)

appears that the PTQ's small statistics remains, dominating over DC. Note that some cards have not fallen, like Aggro Bant. See more competition events.

101 to 200 participants: 48

Faeries .................................... .. 39.5% (19)
Affinity ....................................... 8.3% (4) Burn
........................................ ... 8.3% (4) Death Cloud
................................ 6.2% ( 3) The rock
..................................... 10% (2)
Zoo............................................4,1% (2)
Dredge........................................4,1% (2)
Tron............................................4,1% (2)
Next Level Blue............................4,1% (2)
Demigod stompy..........................4,1% (2)
Elves..........................................2% (1)
TEPS.........................................2% (1)
Swath storm................................2% (1)
The Tezzerator..............................2% (1)
Idiot life..........................................2% (1)
Swans........................................0% (0)
Bubble hulk.................................0% (0)
Aggro Bant .................................. 0% (0)
Astral slide .. .................................. 0% (0)
Gargadon control ........ .................... 0% (0) Ninjas .......................
..................... 0% (0)

After this, the greatest:

201 + participants: 24

Faeries .. .................................... 16.6% (4) Death Cloud
.... ............................ 16.6% (4) Affinity
............. ........................... 12.5% \u200b\u200b(3)
Elves .............. ............................ 12.5% \u200b\u200b(3)
TEPS ............. ............................ 12.5% \u200b\u200b(3) Zoo
............. ............................... 8.3% (2)
Astral slide....................................8,3% (2)
Gargadon control............................4,1% (1)
Ninjas............................................4,1% (1)
Swath storm................................4,1% (1)
Burn...........................................8,3% (0)
Dredge........................................4,1% (0)
Tron............................................4,1% (0)
Next Level Blue............................4,1% (0)
Demigod stompy..........................4,1% (0)
The Tezzerator..............................2% (0)
Idiot life..........................................2% (0)
Swans........................................0% (0)
Bubble hulk ................................. 0% (0)
Aggro Bant ... ............................... 0% (0)
The rock ........... .......................... 0% (0)

Well, so far the percentage of metagame analysis, I have taken more time the expected. I hope that these lists are useful for predicting the evolution of the format. For now, I would say that Faeries and Death will continue filling cloud tops, but eventually as Bant aggro decks are going to take on greater importance.

tomorrow!

Wednesday, February 11, 2009

Huturu Malige Blue Film

Three tragedies: Chapter one

Greetings! Today I open

section three tragedies, in which each X time publish an interesting game situation, will lay out three possible solutions and will comment on them. Today I will begin at the beginning, the opening of the game then you do not know what plays your opponent and make us doubt whether mulligan. I begin with an example of departure from All in red:

The hand is: Mountain, Mountain, Ritual desperate Trinisfera, Blood Moon, Guardian Spirit, ape, Demigod of revenge.

First, always, consider the options:

a) We can play Mountain, remove ape Guardian Spirit, Ritual desperate Trinisfera.
b) We can play Mountain remove ape Guardian Spirit, Ritual desperate, Blood Moon.
c) We can play Mountain, to turn, wait and see who steal and down another mountain and Demigod (maybe) or blood moon / trinisfera less resources exhausted.
d) We can see Mulligan. In this case consider the option because the hand is pretty good.

Here are three basic options, analicémoslas:

a) is very good Vs: Elves, Zoo, TEPS, Affinity.
is mediocre / bad Vs: XLU, Mono W control, DC rock, Bant aggro, Faeries.
is terrible Vs: Tron, Dredge, Astral Slide, Tezzerator Swans. To find out

if this hand is good, then we look at a rough breakdown of the format and decide what times are not very useful. About a valid breakdown think it would be this:

Faeries - 35%
Zoo - 20%
TEPS - 5% DC
rock - 14%
Elves! - 6%
Tron - Affinity
3% - 8%
XLU - 1% Stupid
life - Dredge
1% - 2%
Astral slide -
Tezzerator 1% - 2%
Swans - 1%
Bant aggro - 1 %

Therefore, the option to go either more or less against 39% of the decks, half good vs. evil against 52% and 9%. Compare this with the option b.

b) It is very good Vs: Zoo, Tron.
is mediocre / bad Vs: Affinity, Bant aggro, TEPS and some versions of Faeries with many colors that may now start to play more, but at the moment are ignored.
is terrible Vs: Faeries, Swans, Tezzerator, Astral slide, Dredge, Elves, Stupid life, XLU / DC rock. Ergo

option b would be well more or less against 23% of the decks, half good vs. evil against 14% and 63%. C. Time for


c) This is interesting: D We give a turn to the opponent but we play to what the steal. Now see what is the probability of stealing something useful, taking the AIR Ratkevicius Petrak, of the world. Chance to steal ...

Useless:
Mountain: 17/53, 32%.
Magus of the moon: 3 / 53, 5%.
Deus of calamity: 4 / 53, 7%.
Demigod of Revenge: 3 / 53, 5%. Umezawa's Jitte
: 1 / 53, 2%.
Trinisfera: 1 / 53, 2%. Breaking Reguero
: 1 / 53, 2%.
Empty the Warrens (would be 2, so not worth much): 3 / 53, 5%. Blood Moon
: 2 / 53, 4%.

Total: 64%. You should now subtract 100-64, but as I made approximations billets, I also calculate the percentage of tools.

ape Guardian Spirit: 3 / 53, 5%. Song
Boiling: 4 / 53, 7%.
Rite of Flame: 4 / 53, 7%. Ritual
desperate: 3 / 53, 5%. Chrome Mox
: 4 / 53, 7%.

Total: 31%. It gives us a total of 95%. Acceptable.

So the chances of success are 31 to 64. Moreover, once it enters the demigod, the second round, need not be split. Anyway, if it is not, we can still play the trinisfera or blood moon. 2 ° The moon is completely discarded because of first and seemed suboptimal. The trinity, however, not quite, but the other will have already put a ground and be a threat in the game where the trinity is good. For example, against elves and may have gone down and play a Llanowar shift Viridian Shaman 2, or affinity may have fallen leaf spring drum / orni, so trini 2 nd shift does not reach that of the first or the sole of the shoe.

Morals: In this case it is best trinisfera down, even if you play it to lose against certain decks, the probability goes in your favor. I seem to be going down to the demi you money, but is easily removable or chumploqueable until you control the game. So I know the man and plays the trini ice. Anyway, do not forget that the trinity is no win condition and, as always in this deck, you play it. But it gives you more turns to steal accelerators other options. Conclusion two, in this environment trinisferas tech and moons are not so good, so we should take from the deck 2 by 2 Trinis efects moon and ending three, the deck has too many mountains, as the top draw is bad. Best -4 / 8 mountains, +4 / 8 manamorfosis or street appearance.

I hope you liked the article. I'll do a couple more starts, I will pass on to what we all love, the middle game.

tomorrow!

Tuesday, February 10, 2009

Rent A Dunking Machine Singapore

Faeries on fire! Alara Reborn

Faeries, those great unknown. I'm going to talk about the best deck small bitches AKA format, of course it is for me and for anyone who has played this deck; D. Conflux
has entered and with him the''new''removal, I'm talking about the Path to exile, I tell you what it does for anyone who does not know: P, W instant, you remove a keko and looking for a basic driver Tapper, useful, yes, good, too. Among the 6-8 +1-2 fetch shockland we carry, easy to play. Wise people have told me that it is better to smother, is charged significant bugs aka goyf format, brown, dark confidant, and a long list of good bugs, the smother also makes you have to make a splash so, but damn, is that this new''sword''deserves scythe. Also what you can do is throw explosives 5, how to do it against me mola children: O.

If included in our faeries deck against aggro we do not go so bad, we already have explosive 3 + 4 = 7 path removal, plus all the counters that we carry. Against aggrocontrol also serves, the trouble is that we eat against TEPS AKA the new mega super combo that have done well in big tournaments has become fashionable again.

I'll put my version, and I will explain the gist of it:


Lands 4 Polluted Delta 4 Flooded strand

2 Watery grave laboratory Riptide

2 4 3 Mutavault

Island 2 Hallowed Fountain 1 Steam
1 Breeding pool
vents
1 Academy Ruins Creatures



4 Spellstutter sprite
4 Vendilion click
1 Venser

Other spells


4 Ancestral Vision 4 mana leak 4 spell snare

4 Path to exile
3 Stifle 3 Cryptic command

3 Engineered Explosives
3 Umezawa's Jitte


On the side is when it comes the problem, there Nmil versions, and mine I know it's the worst, but also the game as well: D

3 Thoughtseize
3 Ethersworn canonist
2 Relic of Progenitus
2 Ancient Grudge 3 Kataki
, War's Wage 2 Firespout


Yes, it's bad but I have something against everything that is important.

I will comment first main, Tzimisce forerum aka rebel, I said I was getting old, how he could keep playing and not the glen cryptics elendra, but is that it happens, I am traditional and omelette, is going to do better my grandmother that my grandson, and that is why, countereas something tapeas bugs, climb any permanent or steal card!, all for the low price of 4 lands Tapper. I know the glen elendra has synergy with the laboratory, but still a bug and easy to respect, so I prefer the obscure. Then I do not like to carry 3 islands, but my body asked to play so many colors, and options that give you quite a bit to the side. I made room for everything, and the only downside is that there are 61 letters, but I am freak, like me.

The side ... we have things against everything, against tron \u200b\u200brelics and grievances against both Kataki affinity as a grievance against thoughtseize mirror and grievances against canon elves, Firespout + the 3 jitter and 3 explosive base. Against TEPS we stifle and main counters, and the canonists side. Against loam / DC we have the relics. Against tezzerator I got grievances, thoughtseize and Katakis O:. Against Firespout zoo.

I'll comment a bit more about the pairing.

Zoo : Everything will depend on your departure, and we have to counterear well, if we were TAPPED an appointment, we go to the toilet. Now we have to be careful with the Might of Alara, we can do pupa. We can also do well, and play Vendilion + EE + jitter, and the game will be in our favor. Also say that stifle hurt, we can throw it to fetch and boatmen. Sidear head to enter the 2 fspout, almost all bugs are 3 or less resistance, except goyf. In such pairs, is when the path take effect, and to take off a goyf by W is tremebundo.

Elves: Now are not seeing much, but can Paste the odd scare, luckily, the spellstutter, explosives and jitter along well with them. When bench, would put the Firespout, canon (not useful truth, only to stop a bit, because they will get to Viridian sack) and lastly the thoughtseize, remove covenants, glimpse, kekos and chord. Tron

: pair is a complicated, we will not cheat, we have to play well and perfectly know the deck, something I do not know. We can counterear all, but rather academy will do pupa, perhaps not go down by ours, the game could be made against us in a few turns. Within thoughtseize (love) and grievances, to their moxes, seals and relics, charter.

Loam / Death Cloud : Well, this pair I do not really like both decks are slow, they steal a lot more than you and if you bring up crime + loam do you go pretty bad. The path I see quite effective, we will charge its goyf / shredders / Baloth / tombstalker, in a fairly simple, a card that will give us a little advantage against the crime of the crow, is undoubtedly the ancestral vision. Among the relics and also confiscate thoughts. This will improve the pretty pair, with thoughtseize we get rid of their threats, and that the relic will remove. : D

Tezzerator : As the saying goes, victory in our favor, we have over pepos, the Vendilion hurt more than us, BUT, a chalice we can send to parliament, if we sneak past him or cryptic Bounce or explosives We saved your ass. Whenever I played against this deck lately, I've been 1-0 in my favor, the games are long and hard, and sweat cocoa, hazelnuts and sugar. Grievances and seize would get thoughts, if you put the Kataki Tech, go!

Mirror: Here is where it is established who is better, you may draw wrong, the opposition better, but always going to see which of the two handles better this deck, the letter of this meeting will jitter and also who steals the ancestral vision, will have more card advantage, and therefore more chance of winning. TEPS

: I've always been an easy pair, cutting rituals + stifle mind's desire to give you the game, and now especially that are not based gigadrowse as in the Swath storm. Side of the canonists and thoughtseize fall, and obviously remove the path and explosives (I know it hurts a lotus, but you can be depressed without it) Affinity

: Well, the first game, in theory, is to please, atracante factor, but the jitter, explosives and path will bother, I not give up for lost ... In side we put Katakis and grievances. Not much more history, so yes, be careful with children, the other day I put Kataki one second, and third I shot a burst of shrapnel to Kataki humbled me ¬ ¬.

Doran: Well, is not the same as before, has lost steam, but still playing hard, I see a pair normalillo, now with the path you take off the bugs more easily, I'm heavy with the path, but try it , which is homo!. We put confiscate thoughts, he / she shall be put jams, so beware, if we are ready and cut what is necessary, we will win.

Burn! : Well, this pair is complicadete, especially with what we are down with the fetch, if we protect an Vendilion equipped with jitter, the game is our, ah, also say that the vortices can hurt us, but something we keep the counters / explosives. I would put the thoughtseize, remove a spark fat for 2 lives, something quite interesting.

I know that I can be wrong in certain things, but I hope it helps you understand a little how you prepared this deck against the current goal. They also say that I have seen and tested the pairs, since my version. I hope bad reviews in order to improve as a writer, D.

Regards, Arévalo

Instant Aquarium Deluxe



Greetings!

When I said I would try to publish an article a day meant that I would not publish less than that, but it seems that ultimately the problems are going to be for just the opposite. The lords of Wizards have announced their new expansion, 3 rd Alara block, Alara Reborn.
We have not seen what cards are going to play Conflux and now we are announcing the new extension, which demonstrates the good health enjoyed by our beloved game. I have read in Madrid that the Magic have mechanical blue as protection against blue, cross islands and incontrovertible. The black will have mechanical as Indescartable, crossing swamps and protection from black. This suggests that the target will be something like "can not be prevented", "can not gain life" for green, and perhaps something like "can do no harm" to the red, perhaps with some reason that permitted if one condition. A priori, it seems interesting. Let the rest of the information:

block
Set Name Alara Reborn
Block September 3 of 3 in the Shards of Alara
Number of Cards 145
Release Date Thursday, April 30, 2009
Prerelease Events April 25-26, 2009
Launch Parties April 30-May 3, 2009
Previews start on magicthegathering.com April 13, 2009
Design Team Aaron Forsythe (lead)
Mark Gottlieb
Alexis Janson
Brian Tinsman
Development Team Matt Place (lead) Dave
Guskin

Alexis Janson Erik Lauer Mike Turian

first thing that strikes us is that the expansion will be released on Thursday. After a couple of jokes, the Wizards explain that this Friday in Europe (it seems that America is a masochist) is Labor Day.

Moreover, the slogan is " The birth of one world. The death of five." (The Birth of a world. The death of five). From this we can infer that perhaps the five colors "die", ie that he downplayed the monochrome, as was done in Conflux and given a new push to multicolored (well, in fact suggesting that the slogan is the appearance of purple, but I assume that's not going to happen xD).

have also been mentioned a few names, for example Lisha of the Azure, Crucius the Mad, Kemuel the Hidden One, Eliza of the Keep, Thraximundar, thymus and the Orange, which give us an idea of \u200b\u200bthe number of legendary creatures that will appear, although I do not think they have chosen at random:).

Finally, I will highlight that the Wizards have commented that this will be a memorable expansion. Is that what they say of all?. We'll see.

Greetings!